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Content tagged 'KMCO'

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  1. The lights fix worked for me when using p3d 3.3 but after the 3.4 update the jetways disappear after installing the fix.  I know this scenery is not p3d supported, just seeing if anyone out there might be able to come up with a fix.  I have been trying many things in ADE but to no avail.  
    2017-1-29_18-10-56-855.bmp
  2. Hello,
    I am using KMCO scenery on P3D and it works good, except that on taxiway J heading west from Airside 2 Terminal, the two bridges for the taxiway block the taxiway as shown in image attached. Can you suggest a fix for me to try, or do I need to wait for your P3D version?
    Thanks,
    Michael.

  3. Runway light fix for people, who use taxi2gate's KMCO (Orlando Intl) and have no runway lights with prepar3d v.2.5:
     
    http://www.pprod.ch/T2G/Mods/P3Dv25_Mod_KMCO_RnwLights.zip
     
    Install-Readme included in the .zip file.
     
     
    Best regards
    Pete
  4. The scenery works fine if I originate my flight at KMCO, however, if I try to fly into KMCO the simulator show a "fatal error" message and restarts when I get approx. 10-15 miles from the airport. I have tried with several different aircraft and with different weather settings. I do not use any third party programs, but I do use a few different add-on aircraft. Please advise.
    Thanks
  5. Hey all, Must say, love the KMCO scenery, one of the best ever to be made for fsx, just a question. will there ever be fixed signs for the jetways? like for example over in the southwest terminal, none of them are marked. also the united terminals say copa, which isnt technically correct. just a minor question. thanks in advance.