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Found 7 results

  1. Hello! After I downloaded the LTBA Ataturk from the simmarket, I got a problem that the buildings are black, T2G second officer has sent me 2 Textures to add to my Texture folder in my P3D and everything is working fine now for LTBA! THANKS VERY MUCH FOR THIS <3 BUT!! I got Hammad T2G and I have the same issue now for Doha City Building, it's all black! all these problems I have after I updated to P3D V3.4. Any Suggestion again
  2. pilotad1

    LTBA Issue

    Hi, I just recently got Taxi2Gates LTBA and I'm having a few issues with it. Firstly aircraft are taking off from runway 05 which doesn't happen in real life, but more importantly aircraft are landing and taking off from runway 35L & 35R which is conflicting with the 05 landings but also aircraft are landing on runway 05. Is there a way I can set landings for 05 and departures for 35L & 35R only. I know they sometimes use 35 for landing but very rarely. Also I've noticed when taking onto runway 05 dirt appears from the aircraft tires as it seems to go off the runway even when you're still on it and at some parts down the runway. Aerosofts Airbus RAAS tells you that you're on the taxiway when I'm clearly not. I've tried using ADE to stop takeoff on runway 05 but fsx isn't using it clearly and also AI traffic aren't using the taxiway just prior to 35L. Anyone help at all? Thanks.
  3. pilotad1

    Taxi2Gate LTBA issue

    Hi, I just recently got Taxi2Gates LTBA and I'm having a few issues with it. Firstly aircraft are taking off from runway 05 which doesn't happen in real life, but more importantly aircraft are landing and taking off from runway 35L & 35R which is conflicting with the 05 landings but also aircraft are landing on runway 05. Is there a way I can set landings for 05 and departures for 35L & 35R only. I know they sometimes use 35 for landing but very rarely. Also I've noticed when taking onto runway 05 dirt appears from the aircraft tires as it seems to go off the runway even when you're still on it and at some parts down the runway. Aerosofts Airbus RAAS tells you that you're on the taxiway when I'm clearly not. I've tried using ADE to stop takeoff on runway 05 but fsx isn't using it clearly and also AI traffic aren't using the taxiway just prior to 35L. Anyone help at all? Thanks.
  4. jmason758

    Update request for TLPC (FS9)

    Good day Taxi2Gate team. Great development of Taxi2Gate TLPC! LOVE IT!! I tweaked my AI traffic for the Caribbean to have close to accurate flight schedules by the major airlines. I am making the following requests as the information in the AFCAD is slightly off and causing the AI to park in the wrong places (eg. passenger aircraft parking in cargo area and not at the gate). I was trying to edit the AFCAD to add 2 spots where helicopters land at TLPC I was not successful at editing it with AFCAD 2.21 Is it possible for you guys to edit and send me the update? Here are the co-ordinates for the 2 helicopter landing spots: 1. main Helipad (has no "H" marking or marking of any sort) N14*1.12' W61*0.00' Heading: 089 http://i175.photobucket.com/albums/w148/Lucian_rider/Planes/SluHeli_12.jpg 2. Secondary spot where helicopters land (no markings) N14*1.12' W61*0.03' Heading: 064 Other updates: Parking 1 is a Gate for small GA charter aircraft (DHC6, cessna 172's etc.) Parking 2 is a Gate for small Passenger aircraft (ATR42, ATR72, DHC8) Parking 3 is a Gate for small Passenger aircraft (ATR42, ATR72, DHC8) Parking 4 is used mostly for cargo loading/unloading (Beechcraft 1900C, Cessna 208 Caravan) BUT it is also a Gate for small Passenger aircraft (ATR42, ATR72, DHC8) Parking 5 is used mostly for FedEx cargo Cessna 208 Caravan and occasion, a Learjet/Corporate jet/Embraer. NOT used as a gate Parking 6 is a Hangar for General Aviation and is also a parking area for General Aviation Please help me out so my AI traffic can function properly - Jonathan .... (i guess the update can be done for FSX as well but i'm not sure if the co-ordinates are the same)
  5. Just bought and fired up T2G's Hamad Int'l Airport. Looks great and awesome fps but no AI traffic at the new Doha. It's all at old Doha still. I have My Traffic 2013 and I've searched online to find a solution. Found a few things but nobody had My Traffic 2013. I tried to follow the steps anyway and got pretty far but at certain steps, I couldn't keep going. I'd be very grateful for any assistance.
  6. By the time I finally get around to enjoying every last drop of their previous scenery, Taxi2Gate drop a bombshell and release their next airport. Other developers must look at this fabulous team with green eyes, as their turn-around on development time is simply unlike any other developer on the market. Having just 3 months since their last release in the Caribbean, and only 5 months after their last ‘large scale’ airport, they’re back with the much anticipated release of Hamad International Airport (OTHH). Taking over from the previous Doah International Airport in Qatar, the newly built airport can now handle 3 times that of the previous airport’s volume, allowing up to 50 million people to pass through the Airport’s oasis-themed terminal buildings. The sheer size and volume of the airport allows for a large number of airlines from all over the world to fly into Qatar. Building commenced in 2005, a series of delays caused the opening of the airport to be pushed back continuously. Eventually, it opened its doors on 30th April 2014, with all carriers relocated on May 27th 2014. Fast forward, and Taxi2Gate have given us the chance to explore the wonderful and modern new airport for ourselves. As I previously mentioned, the airport was designed around an Oasis theme. Taxi2Gate have really gone above their previous work by really tapping into that theme. Immediately, you will notice the wonderful texture work around the runways. The sand dunes, the palm trees swaying in the breeze and the freshness of the buildings really give the impression of a brand new airport. The taxiways and the runways are clear of any tyre marks and there’s a clear distinction between each pavement slab and concrete block. It’s surprisingly refreshing to see such a clean, almost tarnish-free architecture, as so many airports lately have been battered and bruised. Taxi2Gate have done a wonderful job at presenting the airport in such a way. I found, however, that perhaps the texturing isn’t as sharp as usual. Some gate assignments and the imagery on nearby carts and vehicles lack that sharpness we’re used to seeing from a Taxi2Gate product. Definitely only minor, but does take away from the otherwise excellent job. As usual, each gate, jet-bridge and terminal building have been created in a realistic manner. Cables drop from the jet-bridges as you would expect and each step, window and door have been faithfully recreated. Details inside the terminal buildings are becoming the norm for the team, and yet again, we see just enough to make us feel like we’re staring into the buildings whilst awaiting our passengers. Usually cargo hangers and secondary objects are less detailed than the main airport, but in this case, everything has been given the same care and attention – and it really stands out. The metal grills of the cargo hangers all reflect surrounding light to give a truly defined building. Without a doubt, this is Taxi2Gates most visually pleasing work yet. I talk a lot about how immersive small things can make an airport, and Hamad is no different here. Moving vehicles swam the airport, giving a real sense of life at the airport. As you taxi yourself down the runway, a fuel and baggage truck could be travelling parallel to you, already ensuring you have situational awareness of what is going on. After you take off, you’ll have excellent views of Doah itself. The large sky scrapers are surprisingly detailed and the placement is accurate to that of the real life buildings. Everything from restaurants, office buildings and hotels are all present. Of course, you get these excellent views during the approach as well, meaning regardless of phase of flight around the airport, you’ll have something to immerse you into the product. Taxi2Gate should certainly share the secret to their ability to create highly detailed international airports, with a sprawling and detailed city, yet allow users to have a consistently excellent frame rate. It proves that with the right people, using the right technology and skills, that anything can be possible. Something that I found lacking with Taxi2Gate sceneries is the lack of a configuration system for users with weaker machines. Although the level of performance is excellent, to have the option to switch off certain features or increase it for those with more powerful machines is something I believe should start to become standard for sceneries in Flight Simulation. Another cause of annoyance for some could be the fact that OTHH is actually a brand new airport for Flight Sim. As such, Taxi2Gate have had to add it to the database. Because of this, AI traffic won’t recognise the scenery existing and will fly to the old Doah airport instead. Although this can be changed through documentation, at the time, there was no official statement from Taxi2Gate on how to fix this. However, I was assured that this will be included in a further update. Not so much the fault of theirs, but I believe better communication before would’ve been appreciated by the community. As the sun comes down over the city and the light sparkles over the sea, lights begin to flicker on. Suddenly, before you realise everything around you is dark, the city is lit up and the airport turns into something special. As usual, Taxi2Gate have done a remarkable job at creating subtle, yet an aptly lit airport that serves both purposes of being realistic and also functional within the Flight Simulation environment. Touches such as baked in shadows and glows off of signage really bring this airport to life in the evening. Yet again, I find myself taxiing carelessly around Hamad to explore every light-filled area. It’s simply beautiful. It should come of very little surprise that Taxi2Gate have really become a staple in the Flight Sim universe. Consistently offering fantastic, high-end quality scenery at a rapid rate. Hamad International Airport is no different. The stunning visuals and the excellent performance is a testament to the almost-perfected development process the guys go through. Accurate placement, quality textures and an interesting airport make Hamad International one of the most exciting places to fly into in Flight Simulation. 5/5 | Publisher: SimMarket | Developer: Taxi2Gate | Price: 29.74EUR Without a doubt, this is Taxi2Gate’s best scenery to date. The fantastic work into making sure the product is easy on performance yet look incredible is to be commended. The texturing and modelling is of the highest standard and the airport itself is a dream to fly into. Everyone from cargo carriers to private jets visit, giving everyone a reason to visit this exciting new airport. + Great modelling and texture work + Sublime performance means anyone can us it. - Some small sections of texturing is sub-par compared to the rest - Lack of configuration tool for those who like options. PURCHASE TAXI2GATE'S HAMAD INTERNATIONAL AIRPORT HERE My Specs: Processor - 3.5GHz Intel Core i5-3770K Ivy Bridge (OVERCLOCKED TO 4.8GHz) RAM - 8GB (2 x 4GB) DDR3 2133 (PC3 12800) GPU - GeForce GTX 780 FTW 3GB GDDR5 Mother Board - ASUS P8Z77-V LGA 1155 Intel Z77 HDMI SATA 6Gb/s USB 3.0 ATX Intel Motherboard Hard Drives - 2 x 128gb OCZ SSD + 2 x 1tb 7200RPM HDD Operating System - Windows 7 (64-bit) Add-ons Used In Screenshots: Scenery – Taxi2Gate Hamad International Airport (OTHH) Aircraft – Aerosoft’s Airbus A320, PMDG 777lr/f and 300er Utilities - REX4 Textures, Active Sky Next, SteveFX DX10 Fixer (Also tested with DX9), FTX Global, FTX Vector, ORBX's FTX Global openLC Europe.
  7. When Taxi2Gate announced that they would be releasing Pointe-A-Pitre, located on the Caribbean island of Grande-Terre in Guadeloupe, everyone was a little shocked it would be released so soon. Announced on a gloomy Monday morning, the package went live on Wednesday evening. Immediately everyone rushed to download it to see if it matched the quality of their recent release, Istanbul. So far, I am equally, if not more impressed. TFFR is in a fantastic location, and an interesting airport. Situated in the Caribbean, Taxi2Gate return back to where some of their earliest work originated. Seeing nearly 2.5 million passengers a year, it makes it the second busiest airport in the Lesser Antilles, which is just behind Barbados’ Grantly Adams International Airport. The airport is capable of housing the A380 and with frequent Air France flights taking place, it’s a great chance to try a somewhat challenging approach for the big bird. As you circle around the airport’s northerly runway, high terrain blocks you from a straight in approach. Instead, you need to fly through various waypoints to avoid the danger, circling from left to right – during the right (or wrong) weather conditions, this could be a case of cloud-dodging from approach to landing (or even result in a go-around). As you do swoon in for the final approach, you’ll either come in from over the sea, or glide past huge amounts of forestation underneath you. Even as you roll down the runway, your wings will almost be brushing the surrounding vegetation. It’s obvious that this is a Taxi2Gate scenery package – they have a very distinct art direction. It’s certainly not a negative, as they manage to blend just enough artistic flare and realism to provide clear, crisp and clean visuals which balance perfectly in the world of Flight Sim. I am a big fan of their art direction. The clarity between apron, taxiway, runway and landscaping is so well executed that it makes it a joy to just taxi around aimlessly looking for the next surprise they have in store for you. It’s so colourful, yet very realistic. Something that also really impresses me, is the ways in which these guys manage to breathe new leases of life into their scenery. In this instance, it’s the wild life and shrubbery that really immerse you into their airport. Birds are flying around the airport constantly, just as they would in a real Caribbean airport, palm trees, bushes and foliage sprawl from all around the airport and through the cracks in the runway and taxiways. It’s so refreshing to see a developer not only focus on the realism of an airport, but also the atmosphere. Not only does the airport have frequent visitors from big airliners, it also serves as a hub to one of the Caribbean’s biggest island hopper and air mail airlines. Frequently using the diverse Twin Otter, it gives Simmers the chance to do small trips around the island flying at low altitude. Whilst Taxi2Gate didn’t recreate the whole island, it’s still a wonderful opportunity to try a challenging and somewhat different approach and landing for the little aeroplane. Backtracking a little and heading back to the quality of modelling and texture work, the team have put in, the terminal buildings and surrounding housing looks as impressive as ever. Air-bridges move with the CTRL+J key and connect nicely to your aircraft of choice. As you check the load sheets and program the autopilot, you’ll notice that the inside of the terminal buildings are also nicely modelled. It’s a great perk that helps immerse you even further into TFFR. As dawn approaches, and the low Caribbean sun presides over the airport, the night lighting really takes pride of place in Taxi2Gate’s latest work. The terminal buildings light up elegantly and the runway and approach lights, flash, strobe and flicker just like the real thing. Taxiway signs are lit up beautifully and the aprons are fully lit, just as you would expect in real life. It is astonishing to see how well the teams at Taxi2Gate work. The quality certainly hasn’t suffered and the surprise release have really set Taxi2Gate apart from the rest. TFFR sits amongst one of my favourite airports to fly into – with its diverse range of airlines, challenging approaches and high terrain. I would even go as far to see it’s an airport I prefer over Saint Marteen. An exceptional job from an exceptional developer, makes it an absolute must buy and one you’ll find new and interesting ways to fly into each time. Purchase Taxi2Gate's Pointe-A-Pitre Airport My Specs: Processor - 3.5GHz Intel Core i5-3770K Ivy Bridge (OVERCLOCKED TO 4.8GHz) RAM - 8GB (2 x 4GB) DDR3 2133 (PC3 12800) GPU - GeForce GTX 780 FTW 3GB GDDR5 Mother Board - ASUS P8Z77-V LGA 1155 Intel Z77 HDMI SATA 6Gb/s USB 3.0 ATX Intel Motherboard Hard Drives - 2 x 128gb OCZ SSD + 2 x 1tb 7200RPM HDD Operating System - Windows 7 (64-bit) Add-ons Used In Screenshots: Scenery - Taxi2Gate's Pointe-A-Pitre Airport Aircraft - Aerosoft's Twin Otter / PMDG's 777LR/F X Utilities - REX4 Textures, Active Sky Next, SteveFX DX10 Fixer (Also tested with DX9), FTX Global
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