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Posts posted by KFJ333

  1. I think I found the issue.  After several attempts of scanning external files to remove any remnant of EDDM brought in by any other addon (eg. FTX) I decided to explore the files internal to T2G EDDM.  With that the following files where in question:

    EDDM folder

    EDD-LIB-DETFAL.bgl ?  Was this a typo?  I changed it to EDDM-LIB-DETFAL.  And not sure if "DETFAL is supposed to be DEFAULT

    EDDM_AF.BGL.off and EDDM_AF-SODE.BGL.off were removed outside of the EDDM into another external folder.  I was not sure if the extension should have read .BGL.off or .BGLOFF so I removed it altogether.

    EDDM Terrain Folder

    EDDM1.bgl.off and the EDDM2.bgl.off (i removed from the EDDM-TERRAIN Scenery folder)

    lastly, I deleted the scenery from within p3dv4.4 menus and reinserted them by way of lorby's addon organizer as an xml addon in the order starting  at the top  down EDDM, EDDM LC. EDDM Terrain.



  2. I arrived at LFPO at Dawn when all lighting was off.  When I departed it was an hour before Dawn and the scenery was in complete darkness (no dynamic lighting). The pole lighting was on however.  Is this a known issue?  I checked the configure tool and all is active.  Please advise


  3. Same again with Maxed out Mesh-Settings !! Taxiway Lights are down now after max out Meshsettings..... and also the same crashpoint at the Bridges...

    I also Test ur Quickfix again for Bridges but also the same now ! Before the Update the Quickfix runs well for me and i can cross Birdges but now, no Way !

    Also Tested with Wintertexures and without too ! After reinstall the Taxiwaylights come back ;-) with my normal Settings !!! 

    Maybe not Compatiple with FTX Global Base , Open LC Europa or FTX Global Vector ??



    My Normal Settings are 



    Was there ever a fix to this? I'm still getting this with P3dv3.3.5

  4. Okay T2G I'm back and completed stoked by your accomplishments with your latest release of Seattle.  So this begs the question, request, and petition....Please...Pleeaaassseee have a look at the KPDX and KPVD (as a side project to all you are already doing ;)....that would be awesomely wicked...He why not add a little RDU in to mix too...

    Excellent job keep up the works

    Cheers and look forward to your future

  5. Interesting and perhaps you're right. I saw a spike, a very large spike in VAS unlike any other Addon Airport on arrival to VHHH from RJTT in the T7 (before the recent update).  Vas rose to 3.9gb but that quickly retreated to 3.28 and 2.87gm respectively.  Once on the ground and panning around from the exterior of the AC it was back up to 4.014GB...heard the ding shutdown but not before receiving the OoM message. 

    After the update I flew from ZPLJ and did not experience the same behavior.  I have an up coming flight from RPLL (addon PAS) to VHHH and shall observe and revert.

  6. It appeared to be pretty good at night. Remember KBUF KTPA and KMDW all look good in their texture sets. All I know is when you select or deselect the 2048 textures there is a difference of 800mb ( which is huge in just textures alone). I need to check to how much is used with the extra vehicles which I probably don't need.

  7. I see you had a chat with George and he had recommended that we reinstall and deselect the 2048 textures. I heading to my CPU to do just that. I know on my previous install I choose to select 2048. So deselecting This should bring that vas usage down significantly

  8. Ok I'm 3:15 hrs outside of FT CYUL . in the PMDG T7. Departed from Aerosoft's Heathrow Extended were VAS reached 3.70GB on departure.  I'm currently now at 3.03GB..keep updated

    UPDATE: 130 miles out no OoM since leaving EGLL VAS 3.5GB

    10 miles - 3.76GB

    OoM at 6 miles out (all sliders full right and 2048 textures) Restarting flight from save to continue.

    This is the first reload over a 7 hr flight in the T7 from High impact Airport to High impact Airport


    Ok...you are right....I was fine up to 10 miles out on the restart VAS at 2.96GM...then all of a sudden bam VAS jumped to 3.89GM and 4.015GB on the ground.  We'll need to go back to Fly Tampa's forum and reach out to the team.  I didn't have this issue before.

  9. Something in your setup perhaps...


    I'll have another go at it over the holiday and let you know (Dublin to CYUL in the Blackbox a330)...I'm currently flying from AS Dublin 2048 textures to UK2000 East Midlands.  I used to get OoMs before being able to depart from Dublin.  I now see my VAS at 3.5 stabled and drops to 2.9 once airborne and out 9 miles from airport.  I'm currently descending into EGNX with 2.88mb VAS in the NGX...high texture set as well


    Oh and I have AS  Night Environment on set at level 2 for the Isles as well


    UPdate: Landed in East Midlands...VAS stable at 3.4mb...whilst changing multiple views. Orbx EU region off (saves 220mb)

  10. I concur with Ted_striker.....

    Here is something else I discovered with FSX...that is to limit you autogen in the cfg. I.e. 1800 buildings and 1500 to 2000 trees per tile. ( the default settings are a lot higher). And max ( full right your slider. Here's the reason and theory:

    When we mess with the autogen General slider in the default state we are telling FSX to only put forth a percentage of the max. This than causes FSX to decide out of the pool ..so it's working to scurrying through the autogen textures, thus causing the vas to increase because every calculation is not the same. However, if you limit in the cfg to a lower value than the default and max your slider...that's it FSX does not works as busyily thus affording efficiency of VAS Usage because the threshold has now been reduced to a new constant.

    To you original question, in some scenery like Heathrow extended I've seen full body of the scenery with the autogen max than I did when I had it set at midpoint.

    So if your in the airroute for better VAS performance whilst maintain the max benefit of your addons, look to reset your autogen within the cfg to a lower threshold


  11. Yes that is normal. There is a termendous amount of works in quality and detail over and above the default. You are also using ABX along with it and I'd say that your 280 mb vas is impressive. Are you using DX10 as well? Oh and are you a 32 bit or 64 bit system? Remember you will need a patch is you're 32 bit to allow the OS use up to 4gb of vas. If you are 64bit the patch is not needed and should not be install...don use the notion that it couldn't hurt because it can trust me.

  12. Guys,

    I will share from experience. Sometimes we can download and install very bad files that milk others files. I had this problem with my old FSX setting prior to my recent blue screen of death in late November 2014. What I than decided on was to clearful scrutinizes every scenery; payware and freeware, for the new build. So on the new build / fresh install of FSX I started with vanilla approach

    Install FSX

    Install carenardo b1900. And fly

    Install FTX global - removing all old coded autogen and fly

    Install Terrain mesh ( in my case fsglobal2010). Fly

    In my case again apply dx10 fixer

    Install all remaining addons ONE by ONE ( this is quintessential) on top of the base describe above.

    What I've achieved on this install has been nothing short of amazing. Where I saw the climb in VAS in any aircraft even on pause, I now see VAS hold at whatever level for over 3 hrs in paused state. OoM are extremely rare now. I can leave scenery such as KPHX/LAXV2 orbx FtxNCA whilst landing in CYVR at 2048 texture set in the NGX and have 200mb of vas free

    I say this to say that in the past I; like you, have made similar claims of texture leaks on products from multiple developers but to only discover that a very small fraction of my claims could be valid. We must carefully evaluate all our doings before turning towards the new product...yes some have had very high and demanding techniques which are later resolved in subsequent updates. But I just want to share in the experience and success I've had thus far, understanding FSX a little better than before.

    And duly, I share that having all of T2G latest works with an assortment of their legacy products I've yet to see the old issue or simply put it "texture leaks". Shucks, I'm flying their VHHH with FT VHHX activated. Performance is phenomenal

    Hope you come to a resolve because it an astounding scenery ( and can only get better with their updates as they deem suitable)

    What else are you guys running on your systems... Flight bag by any chance (EFB)?

  13. Very Good report/review...I concur with all of your findings.  Its unfortunate, but activated with AI and traffic I've had to disable it.  This is seemingly a common challenge for developers aiming to please all three platforms, but more specifically from FS9 to either or FSX /P3D.  The polygon counts and other techniques cripple FSX.  As I said before, I pause when a product designed for FS9 and FSX.


    I hope the future holds many more flourish-able products ;)

  14. Good day T2G

    Not sure if this issue is inherent to OTHH but allow me to elaborate.

    I've had no issue flying into OTHH in the pmdg T7 from flytampa Dubai or Imaginesim ZSPD. Ai traffic by UT2 set at 60% commercial 30% GA. Ftx Global, Vector, autogen = dense , all other sliders max except water 2xlow

    So what's the issue

    Well, I recently set a flight plan thru PFPX from OTHH to UUDD using Aerosoft airbus x extended A321.

    Departing from OTHH gate B6, taxied to 16L with starting waypoints

    1513 ALVEN BONAN RAMKI. after wheels up and turning right to intercept ALVEN, FSX abruptly shuts down. It did this twice. ( not sure if it was due to a missing AI repaint or AC. So i decided on the third try to program into the flight plan the starting waypoint towards Dubai, since the previous flight i had no issue. Well from 16L 1513 ALSEM RAMKI - I've had success.

    So I ask can you look into the ( 1513 ALVEN BONAN RAMKI.) flight path to see if you can duplicate my issue.


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