Taxi2gate 83 Posted January 24, 2016 Author Report Share Posted January 24, 2016 Hi guys, to install new version: -Make sure you unistall the old one and check if all files were removed. -Make sure you have delete AFX_MDDE_ALT.bgl in Senery/World/Senery Folder... (its and old file from Aerosoft Mega Airport Munich that isn´t delete by the Aerosoft uninstaller) -Use a high mesh resolution setting. Quote Link to post Share on other sites
edincho 0 Posted January 24, 2016 Report Share Posted January 24, 2016 I got exact the same problem, at Terminal 1 the default buildings are present and no T2G Airbridges are visible! Hi guys. I don't have this scenery but I had similar problem with some scenery. So please try this if you have maybe UTX EUR. Via UTX Setup Tool deactivate EDDM under "Modify status of repositioned Airports" Please report here findings. Brgds Quote Link to post Share on other sites
holi 0 Posted January 24, 2016 Report Share Posted January 24, 2016 Removing the AFX_MDDE_ALT.bgl and disable EDDM in the UTX tool did the trick! now EDDM looks like expected! thank you for advice! Quote Link to post Share on other sites
Chazypax 0 Posted January 24, 2016 Report Share Posted January 24, 2016 (edited) I'll try the UTX fix you said. I've never had Aerosoft Munich installed but I do have UTX installed. Edited January 24, 2016 by Chazypax Quote Link to post Share on other sites
Chazypax 0 Posted January 24, 2016 Report Share Posted January 24, 2016 Removing the AFX_MDDE_ALT.bgl and disable EDDM in the UTX tool did the trick! now EDDM looks like expected! thank you for advice! Ok I did that and it fixed it. Thanks Quote Link to post Share on other sites
edincho 0 Posted January 24, 2016 Report Share Posted January 24, 2016 Great. So be careful when you have UTX :-) BRGDS Quote Link to post Share on other sites
captain911 1 Posted January 25, 2016 Report Share Posted January 25, 2016 Simmarket sent me an email and I followed what t2g said. Seems to work fine... I did a quick flight around the airport. Thank you. Taxi2gate 1 Quote Link to post Share on other sites
hawx2k 1 Posted January 26, 2016 Report Share Posted January 26, 2016 Thanks for the update. It seems to fix most of the problems. One thing that at least for me is still there: the two default towers. There was a fix mentioned in that the file Scenery/601/scenery/APX51140.bgl needs to be deactivated. But to be honest, this may change something else, so could T2G please provide an exclude or any other form of removing the two old towers? Perhaps I'm overlooking something else, then please point me to it Thanks. Quote Link to post Share on other sites
Flo767 1 Posted January 26, 2016 Report Share Posted January 26, 2016 The Update looks great, but here is something wrong i guess Quote Link to post Share on other sites
Chazypax 0 Posted January 26, 2016 Report Share Posted January 26, 2016 The Update looks great, but here is something wrong i guess I get that as well but it's not too much of an issue. Using P3D v3.1 Quote Link to post Share on other sites
psychoma27 0 Posted January 26, 2016 Report Share Posted January 26, 2016 There is still no VSD in P3D. Did you guys forget it or when do you plan to release it??? Quote Link to post Share on other sites
thokle 9 Posted January 26, 2016 Report Share Posted January 26, 2016 First of all thank you very much for the update! Now everything looks completely different and a lot more realistic. I just collected some minor stuff. Everythings is from P3Dv3. 1. Edges between custom roads. 2. 3D grass still illuminate itself at night. 3. Exclusion for FTX Global Lights. 4. Control tower strobe light doesn't work for me. 5. Same problem with the jetway textures. Quote Link to post Share on other sites
hawx2k 1 Posted January 28, 2016 Report Share Posted January 28, 2016 Thanks for the update. It seems to fix most of the problems. One thing that at least for me is still there: the two default towers. There was a fix mentioned in that the file Scenery/601/scenery/APX51140.bgl needs to be deactivated. But to be honest, this may change something else, so could T2G please provide an exclude or any other form of removing the two old towers? Perhaps I'm overlooking something else, then please point me to it Thanks. Dear T2G team - any response? Thanks, Jan Quote Link to post Share on other sites
LUXSPOTTING 0 Posted January 28, 2016 Report Share Posted January 28, 2016 Hi, Just a little thing I noticed! I have 3D lights on the runway! They look like standing up right position about half a meter from the ground! That's not supposed to be so, ins't it? Quote Link to post Share on other sites
Taxi2gate 83 Posted January 28, 2016 Author Report Share Posted January 28, 2016 Hi, here it is the fix for jetways textures at night. www.taxi2gate.org/downloads/EDDM/JETWAY-NIGHT-FIX.rar To install it copy and replace those files in this path... FSX: Microsoft Flight Simulator X\SimMarket\T2G - EDDM FSX\data\EDDM\Scenery\ P3D V1,V2: Lockheed Martin\Prepar3D v2\SimMarket\T2G - EDDM P3Dv2\data\EDDM\Scenery\ P3D V3: Lockheed Martin\Prepar3D v3\SimMarket\T2G - EDDM P3Dv3\data\EDDM\Scenery\ Flo767 and thokle 2 Quote Link to post Share on other sites
Roadie04 4 Posted January 29, 2016 Report Share Posted January 29, 2016 (edited) Hi Guys, I found a wrong Taxiway-Sign (A1 | 08L) on entry B15. (see attached picture). Also the flashlights at the holdingpoint are missing Please change it to the correct sign. greetz Charly Edited January 29, 2016 by Roadie04 Quote Link to post Share on other sites
Roadie04 4 Posted February 2, 2016 Report Share Posted February 2, 2016 (edited) Now I found another failure on the taxisigns. On entry S5 the left runwaysign must be "26L" and the right "08R". Also the taxiway isn't "N". It's "S" Another failure is the missing shadow on the bridges. Edited February 2, 2016 by Roadie04 Flo767 and thokle 2 Quote Link to post Share on other sites
Roadie04 4 Posted February 2, 2016 Report Share Posted February 2, 2016 And it's going further.... missing fences around GA, Apron 5, Apron 6, Terminal 3 Flo767 and thokle 2 Quote Link to post Share on other sites
kenz 1 Posted February 8, 2016 Report Share Posted February 8, 2016 (edited) Hello I just installed EDDM from simmarket on P3Dv3, I think i'v got some issues I don't know if there are already solutions for it : i'don't know if this cliff is normal ? (tried to deactivate FreeMeshX, but it makes no difference), and also traffic is jumping in then out of the ground when crossing this cliff : here the green grass is constantly moving, and I don't know this looks weird, is this the normal scenery ? and also there is places on the road where traffic just diseapear also I think I've got the "no docking system" problem. thanks I just realised I also had the double tower problem, tried the bgl fil that is proposed in the other topic but it made my jetways to diseapear..... Kenz Edited February 8, 2016 by kenz Quote Link to post Share on other sites
Taxi2gate 83 Posted February 10, 2016 Author Report Share Posted February 10, 2016 Hi, you can download the latest update from our website www.taxi2gate.org on updates section, the update 1.2 includes the glowing grass fix, add fences, wrong taxiway signs, double towers, night textures of jetways fix. thokle and mohammedkaafar 2 Quote Link to post Share on other sites
Roadie04 4 Posted February 10, 2016 Report Share Posted February 10, 2016 (edited) Hi, you can download the latest update from our website www.taxi2gate.org on updates section, the update 1.2 includes the glowing grass fix, add fences, wrong taxiway signs, double towers, night textures of jetways fix. Hi Guys from Taxi2gate, first I want to thank you for the update. Most of the bugs are fixed. But I'm still missing fences. (see attached pictures) P.S. Don't worry about my airplane. The sceenshots are still from P3D 3.1 Edited February 10, 2016 by Roadie04 P.S. Quote Link to post Share on other sites
nthabti 5 Posted February 11, 2016 Report Share Posted February 11, 2016 @Taxi2gate Are you going to add docking systems to the gates in P3D? Please do so... Quote Link to post Share on other sites
mohammedkaafar 1 Posted February 11, 2016 Report Share Posted February 11, 2016 @Taxi2gate Thanks for the new update! I'm very happy now! the glowing grass is gone now! Quote Link to post Share on other sites
thokle 9 Posted February 26, 2016 Report Share Posted February 26, 2016 (edited) I recently flew to Munich and noticed this problem: Mesh Resolution @ 1M Update v1.2 installed no FTX Vector no EDDM by AS installed before using FS Global 2010 Mesh EDIT: I believe there is an issue in the afcad file of v1.2. In v1.1 everything was okay. Edited February 26, 2016 by thokle Quote Link to post Share on other sites
AndreDude 1 Posted March 18, 2016 Report Share Posted March 18, 2016 (edited) I also have these ILS issues.When i use a Freeware AC all works fine.If I use a PMDG, CS, AirbusX AC I dont have any ILS signals!I have all updates installed. I doublechecked for Afcad duplicates - negative!I deleted EDDM_AF.bgl -> no jetways, random buildings an no ILSI tried the Afcad file from one of the users here (EDDM_ADE_DS_3_2) same prob. NO ILS on PAYWARE AC. I also checked the AIRAC-Files, the Frequ are fully correct. Next Point, your "new" Afcad adds Numbers and M-Logo double and overwriten on the gates.The Afcad from the user is way better (and we didnt pay for it!!)Next Points:-Cross Taxiway B11 and S is grass on the Taxiway.-S5 entering Apron1 Sign Shows W1 to the right but its straight ahead.-All Entry signs (S5-6-7-8......) turned by 180°, when entering via B11 the S5, there is no sign, when leaving S5 into B11 there is a sign (????)-The bridges wont cast any shadows- missing taxiline @ 305- fences are a joke? I´ve never had an Addon Airport with soo much issues, sry Guys from T2G but in my opinion ist really a noGO.If you want us for beta-testing, so plz rollout a beta version for free and we will pay for a workin Version. Edited March 18, 2016 by AndreDude GermanRegionalPilot 1 Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.